This website is a showcase of my ability to build a web layout on Figma and translate it to a real project using a CMS with custom CSS and HTML along the way. The site is modular, with interactions that keep certain details a surprise and easily take you beyond to see the projects themselves. Follow the link to see the project wireframe in Figma.
Save the Flock! is an asymmetric cross platform party game. Friends play against each other on PC and in VR. A team of up to three players on PC play as farmers using their trusty sheep dogs to save their flock of sheep from aliens. One player pilots the alien UFO in VR to steal as many sheep as they can before time runs out.
My main tasks on this team were quality assurance testing. I developed testing workflows and executed them each time a new feature was pushed to confirm the new feature worked as intended as did all older features. I also created the farm environment for PC players adding obstacles that would split the flock as it ran increasing the difficulty for farmer teams and aliens.
Colors of Loss is a platformer with RPG elements inspired by Celeste. Guide Joan through a wonderland in her own mind, twisted by mourning after the loss of someone she loved. Each level is themed after one of the five stages of grief with special mechanics featured only on that level, augmenting the theme.
In this team, I spearheaded art and narrative direction. I illustrated all character assets and sourced environment assets from open sources. Each level was designed to be challenging and aesthetically pleasing with color theming to match the stages of grief. I created the story and was sole author of all dialogue. I also configured all of the menu layouts and scripted the backend for the UI.
Bubbles is a classic Shoot ’em Up. Fight your way through hostile fish to collect diamonds and make it to the final totem. Choose your submarine and shoot torpedoes in a parallax scrolling deep ocean world.
This project established the fundamentals of game design, scripting, and Unity game engine. This was a solo development project.